Created an app for individuals to spark their creativity and imagination with a new shape every day to sketch on top of. Designed and developed entirely by myself.
I used the Procreate app to test out my idea before designing or coding. anything. I had users of all ages test to make doodles with shapes.
Goal:
My goal with this test was to see how users went around drawing on top of the shapes. I wanted to know what colors they used to doodle with, and their reaction to the game afterward.
Results:
The biggest takeaway was users of all ages loved the game. They came back for more, and they panned and zoomed to get a better view of the shape.
Once I gathered and observed users creating shapes and drawings I went on Figjam and started brainstorming ideas and sketching concepts.
Goal:
I needed to map out what exactly this app will be or become. Which other directions could I take a drawing app?
Results:
I was able to map out group games, drawing education, sharing, profile, art therapy, and more. This was also the first initial drawings of the app pages and helped me go into the wireframe stage.
I took my sketches and started making a variety of wireframe pages.
Goal:
I wanted to see how the pages would connect in a cohesive way where users wouldn't get lost or confused.
Results:
I was able to visually see how the app could take shape and I could also see how big of an engineering project my ideas would be. Seeing as this was my first iOS development project I need to scope down to a MVP.
“I would rather see a unique shape on the practice card than the shape of the day.”
Creating Dudel was like a love letter to building products. I truly had a blast creating it. There were some very frustrating times as well, but I'm grateful I had a great community of iOS engineers here in Utah to give me advice.
The release date is June 2023, so sadly I can't share any metrics as of yet. Stay tuned.